Lesson 12 - Monster Binding
- Catching Monsters
Shadowtext: I told you not to try that vodka. And now you've a class to teach.
Master Mage: "What day is it?"
Shadowtext: Friday. Now, introduce the lesson, as requested by Raichu00.
Master Mage: "Hmm. Monster Catching, right? Binding them to your will, yeah?"
Shadowtext: Right. So, there are two methods. We'll start with the "Pokemon Method." This way, the captured ones become party members.
Master Mage: "Well, it'll require the bonding of a monster."
Shadowtext: Duh, Ayolis.
Master Mage: "That's 'Master Mage.'"
Shadowtext: That's not what the barkeep called you last night I think he said "Son of a..."
Master Mage: "Watch it!"
Shadowtext: Yes. Well, to set this up, have a character with the same name as the monster. And give it the same magic. And similar stats. Now, 'tis easy. If you use the "Party Switching" that requires switches, use a switch, otherwise just "Add to party." Now, either an item or use a spell, starting a switch, "Capture."
Battle Event "Capture Me"
Condition Switch."Capture" = ON
ChangeParty.AddMember.Fix (Monster)
ChangeEnemyCondition.(Monster).AddCondition Normal
Message: "Captured " & (monster) & "! Hooray!"
Master Mage: "And, of course, sometimes the condition of the monster can affect this."
Shadowtext: You can figure out the conditions area, I've shown you Algorythm upon Algorythm. Any way, go on, oh Master Mage.
Master Mage: "Now suppose you merely wish to indenture the Monster temporarily. Well, That may require some work."
Shadowtext: Okay, you'll need to make a "Summon Spell" animation. Now, as for the capturing. Well, replace the "Add" event above with an event that sets a variable. That variable describes which monster it is. This is the "Final Fantasy" style. Now, as for the "Casting,"
Battle Event "Call"
Condition Switch."CallSpell" = ON
Condition Variable."Monster" 0 Other
Comment: "'Other' means 'not equal to.'"
ForkConditions Variable."Monster" 1 Same
____Comment: "Damage Algorythm. Or maybe Condition."
End Case
Comment: "Repeat as desired."
Master Mage: "That's a lot of work though. Hey, why don't I just 'Heal' My hangover?"
Shadowtext: Because alcohol inhibits channeling.
Master Mage: "%@#&"
Shadowtext: (giggle). Okay, next lecture, "The Perfect Cure for a Hangover." (Not Really)
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Lesson 12 - Monster Binding |
| Catching Monsters | |
| Shadowtext | |
| Jan 01, 2013 | |
| Page Views: 463 | |
| Written for: Rm2k | |
| Related: Lesson 13 - Avataric Weapons |
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